Mar 2022- Mar 2023

Project Avatar-AR

3D Development Research Education Project Link

Technical Consultant for Recovery Avatar Research Project led by Anna Henson and Dennis McChargue
University of Nebraska-Lincoln at the Johnny Carson Center for Emerging Media Arts



Project Avatar-AR (Advanced Visually Augmented Treatments and Realities - Addiction Recovery) is led by Assistant Professor of Emerging Media Arts Anna Henson and Professor of Psychology Dr. Dennis McChargue. The project team is made up of student research assistants from the Emerging Media Arts BFA program and PhD students in Psychology at the University of Nebraska, Lincoln, as well as external consultants. 



Project AVATAR-AR’s overarching aim is to create and distribute mini-documentary animated films co-created with members of the recovery community which aim to reduce stigma, educate, and share personal stories of the struggles of addiction and recovery. The films utilize virtual production techniques, incorporating full body and facial motion capture, customized avatars and characters, which are animated inside virtual sets and environments and rendered using virtual cameras. These mini-documentaries allow intimate, personally relevant stories to be shared while maintaining participant anonymity (important to some members of the recovery community) through the use of animated avatars. Project AVATAR-AR began in Fall 2022 with a grant from the Nebraska Collegiate Prevention Alliance and the Department of Health and Human Services. The initial documentaries created in the project center stories engage the addiction and recovery experience from the perspective of a college student. This content was created for and distributed via social media platforms, aiming to spread awareness, create community, and reduce stigma in these populations.*

*Text taken from project site

Roles:


  • Created a custom pipeline guide to help students work within the framework of a development team for the project. 
  • Developed a pipeline research guide to link iClone and Character Creator to Unreal Engine using Motion Live and Live Link plugins. 
  • Worked with students to research, advise, contribute and deliver 3D digital Avatar assets, for technical and creative production pipeline, 3D modeling, texturing, rigging, animation, blendshapes, motion capture, and rendering for game-ready production. 

Software:


Reallusion, iClone, Marvelous Designer, Optitrak/Rokoko, Unreal Engine, Unity, Blender, Adobe Creative Cloud, Autodesk Motion Builder, Maya. 

Model created in Blender and Zbrush
Creating custom textures in Substance Painter
Creating custom animation pipelines



Creating 3D assets for game-ready production 
Copyright © Adrienne Cassel 2026