Live Real-Time Motion Capture
made with Microsoft kinect, Unity, and NI Mate through open sound control (OSC).
allows users to manipulate any 3d model with their own body movements.
used in POSTVIVO’s 2019 live performance tour.
L I L I T H Installation, 2019
L I L I T H ’s flaming avatar moves with the viewer’s body movements. Ocean sounds play in the background as homage to the 21st century nostalgia of a once-living earth.
Phenomenology of Myself, 2019
interactive virtual reality project with real-time motion capture.
user 1 becomes a chair while pondering the object-oriented ontological nature of self-hood.
made with Unity, Microsoft Kinect, Open Sound Control, and Oculus Rift.
created at Carnegie Mellon University
studio MAR’s augmented reality game, lineAR, is a hybrid of pictionary and charades.
draw and act in 3D space to get your friends to guess a secret word.
made with Unity, Vuforia, and Google’s Tilt Brush SDK.
collaboration with Everi Osofsky, Marisa Lu, Bobbie Soques, Anna Henson, and Jonathan Merrin.
<-back to XR