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Mark

Phenomenology of Myself, 2019





interactive virtual reality project with real-time motion capture.
user 1 becomes a chair while pondering the object-oriented ontological nature of self-hood.

made with Unity, Microsoft Kinect, Open Sound Control, and Oculus Rift.





Live Real-Time Motion Capture






made with Microsoft kinect, Unity, and NI Mate through open sound control (OSC).

allows users to manipulate any 3d model  with their own body movements.

used in POSTVIVO’s 2019 live performance tour.




L I L I T H Installation, 2019 








L I L I T H ’s flaming avatar moves with the viewer’s body movements. Ocean sounds play in the background as homage to the 21st century nostalgia of a once-living earth.




LineAR, 2018 






created at Carnegie Mellon University

studio MAR’s augmented reality game, lineAR, is a hybrid of pictionary and charades.
draw and act in 3D space to get your friends to guess a secret word.

made with Unity, Vuforia, and Google’s Tilt Brush SDK.

collaboration with Everi Osofsky, Marisa Lu, Bobbie Soques,  Anna Henson, and Jonathan Merrin.






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