Avatar Lilith
Format: 3D Model, Social Media, Theory
Duration: Ongoing
Image of Avatar Lilith rendered in Blender Cycles Engine
Through using Unity’s game engine and Microsoft’s Kinect depth sensor, a DIY motion-capture rig was made to be able to control Avatar Lilith’s body and facial movements in real-time detection. Avatar Lilith’s social media is currently under development. Follow along on instagram @avatar.lilith.
I was able to further develop Avatar Lilith and Aether Institute under Laboratory Residency, Spokane in Fall of 2020. Below are livestreams, updates, discourse, and information about Avatar Lilith recorded over the course of the residency.
See below for full YouTube Playlist:
Roles:
3D Modeling, Animation, Character Design, Texturing, Storyboarding, Creative Concepting, Writing, 3D Development, Interactivity
Tools used:
Unity, OSC, C#, Javascript, Microsoft Kinect, Blender, Zbrush, Photoshop, After Effects, Premiere, Sketching, Procreate